Are you wondering why there is a space upon casting the Serpent Wards of Rhasta the Shadow Shaman?Well, for me, its originally made to trap someone inside of it to feel the massive damage of all the spitting wards. Now, anyone guess how to trap an opponent inside those wards exactly and accurately? For a team-to-team battle, its easy. A stunner is needed to execute this play. Once the opponent gets stunned, just cast directly the Serpent Wards onto it. And by means of solo performance, meaning executing this play with just Rhasta alone, you will be needing a Eul's Divine Scepter. Simply cast Cyclone to the opponent then cast Serpent Wards while still in the Cyclone. You will notice that the Cyclone with the opponent is in the middle of the Serpent Wards. Don't forget to control the wards. Simply select all of them then press the right-click button upon the opponent inside the Serpent Wards. After doing those, you are free to disable the opponent and give all you got to kill it. That's one of a hell killing techniques by Rhasta.
Friday, September 14, 2007
Tuesday, September 11, 2007
Obsidian Destroyer Domination
Harbringer is an int type hero. Has an attack range of 600. Got powerful offensive skills namely Astral Orb and Sanity's Eclipse. Now for the discussion, Harbringer originally created to boost its int for the main reason that it will surely pump him to a pure offensive player. His skill Astral Orb is a mana base magic attack. It deals a certain percentage damage remaining on the current mana. For level 1, 6%, level 2, 7%, level 3, 8%, and for level 4, its 9% remaining mana. Imagine the addtional damage for a certain attack that Harbringer will deal to the enemies. Also, his ultimate skill Sanity's Eclipse is base on the quantity of int that Harbringer has. The skill has a formula of how it will damage the enemy heroes. But I will not expalin it here, I suggest to just focus on pumping the value of mana and int of Harbringer. These are the items that will surely leave your opponents hanging around the tavern:
Mystic Staff (3 of this) - imagine one Mystic Staff provides +25 int. And you have 3 of them.
Aghanim's Scepter - such perfect item for Harbringer. Provides int and lots of mana.
Guinsoo's Scythe of Vyse - helps in escaping or preventing to escape enemies. Also provide lots of int and mana.
Power Treads - basically for attack speed purposes because if you have this great items on Harbringer, any hero will be going to the tavern in a matter of seconds.
Mystic Staff (3 of this) - imagine one Mystic Staff provides +25 int. And you have 3 of them.
Aghanim's Scepter - such perfect item for Harbringer. Provides int and lots of mana.
Guinsoo's Scythe of Vyse - helps in escaping or preventing to escape enemies. Also provide lots of int and mana.
Power Treads - basically for attack speed purposes because if you have this great items on Harbringer, any hero will be going to the tavern in a matter of seconds.
Friday, September 7, 2007
Deadly Chicken
I know for some reason that us DotA players are experimenting item and skill combinations with our favorite heroes. But does any of us try to include in our combination the 'Deadly Chicken'? Well, as we all know, chickens' main purpose is to hold items for us and buy items for us if we are not in the base. In my experiment, I upgraded my chicken into a Flying Courier to be able to move fast. Then, something comes into my mind to build a Dagon for it. I even upgraded it to level 5. Well guess what, it can kill a wounded hero escaping and even made a lot of 'kill-steal'. This strategy is not advisable for serious games. But it all depends on the player of course. Surely this will make a lot of fun in the game.
Thursday, September 6, 2007
Dagger of Escape
The item that lets the bearer teleports a short distance. Perfect for escaping or chasing an enemy. Having this item makes a lot of advantage against your opponents. Now, who are the heroes that best fit for this item? Here is the list of heroes that, in my opinion, got to have Dagger of Escape:
Earthshaker - perfect for his ultimate skill Echo Slam. Blink-in in the middle of the mob then cast it.
Sand King - casting Epi Center first then blink-in to the enemies. Definitely need to do some practice on this for better result.
Crystal Maiden - teleporting in the middle of the mob then cast Freezing Field. The same as Earthshaker.
Enigma - perfect for his ultimate Black Hole. Same procedure as Earthshaker and Crystal Maiden.
Magnataur - same as Enigma, Earthshaker, and Crystal Maiden. Perfect for Reverse Polarity.
Bradwarden - good for his Hoof Stomp to stun enemies more accurately when used strategically.
Slardar - same as Bradwarden. For better result in his Slithereen Crush.
Earthshaker - perfect for his ultimate skill Echo Slam. Blink-in in the middle of the mob then cast it.
Sand King - casting Epi Center first then blink-in to the enemies. Definitely need to do some practice on this for better result.
Crystal Maiden - teleporting in the middle of the mob then cast Freezing Field. The same as Earthshaker.
Enigma - perfect for his ultimate Black Hole. Same procedure as Earthshaker and Crystal Maiden.
Magnataur - same as Enigma, Earthshaker, and Crystal Maiden. Perfect for Reverse Polarity.
Bradwarden - good for his Hoof Stomp to stun enemies more accurately when used strategically.
Slardar - same as Bradwarden. For better result in his Slithereen Crush.
Wednesday, September 5, 2007
2-on-2 with Bane Elemental
I am really having a hard time fighting 2-on-2 with Bane Elemental. Its not like I am a noob but its the skills of Bane Elemental that tears me off. A hero that has fast attack speed or has a skill that inflicts high damage is good to team up with Bane Elemental in 2-on-2. Now, picture this strategy, when the players collide, Bane will cast Nightmare on one of the enemies, then cast Fiend's Grip on the other. Once it is executed well, the ally of Bane will focus its attack on the enemy that has been casted Fiend's Grip and of course will result to be getting killed. After that, its a 2-on-1 battle. Obviously the remaining hero is outnumbered and will definitely do nothing unless it has any skill or items that will help to escape from those two. Dagger of Escape and Lothar's Edge are some example items. As we see, any hero is good to team up with Bane Elemental. Of course, it all depends again on the player. If he/she is a good DotA player, well, they will surely win the game using Bane Elemental.
This are the items for Bane Elemental that will surely dominate the game:
- Dagon 5
- Linken's Sphere
- Guinsoo's Scythe of Vyse
- Vanguard / Heart of Tarrasque
- Eye of Skadi
- Power Treads / Boots of Travel
Obtaining such items will surely result to win the game. Even Bane Elemetal alone can handle two enemies at the same time with this items. For sure, you will be remembered by your enemies after playing.
Tuesday, September 4, 2007
Raigor Stonehoof
Earthshaker is definitely one of my favorite heroes in DotA. His skills are very powerful and useful in team-to-team battles. Proudly speaking, he can withstand multiple numbers of enemies and can even kill them all in just a blink of an eye. I considered Earthshaker spammable because he uses all skills actively just like an intelligence type hero. The thing that I love about Earthshaker is that he is a strength type hero which means he has lots of life. Earthshaker is a late gamer hero. At first, it is hard to manage him because he can easily get killed by any hero which has spam skills or fast attack speed. For the best Earthshaker, he must have the following items.
- Linken's Sphere
- Vanguard / Heart of Tarrasque (2 or 1 of each)
- Dagger of Escape
- Power Treads / Boots of Travel
- Eul's Scepter of Divinity / Guinsoo's Scythe of Vyse
Having this items on Earthshaker will dominate the game. But, it all depends in the player on how to use Earthshaker with this items. If used correctly, it will result to win the game. And trust me, I know the feeling in winning the game using Earthshaker with this items on him.
Monday, September 3, 2007
The Best Game Modes
There are lots of game modes available in playing DotA. I tried almost all of them including the game modes in AI maps. When playing together with friends, we try different game modes each set of game so that we will never get bored. We tried -as, -ai, -aa, 'as' stands for all strength type heroes only, 'ai' for all intelligent type heroes only, and 'aa' for all agility type heroes only. We love the game modes like -dm for deathmatch, -id for item drop, -sc for super creeps, and -sh for same heroes mode. We enjoy all of those game modes. It brought us a lot of laughs by calling someone else's names, and embarrassing opponents either teammates. As for serious games, when we are playing with other people, we take the game seriously. It is a rare occasion that someone will say a joke while we are playing. For serious games, as usual the game modes are either -ar or -ap or -tp. 'ar' means all random, it randomly selects heroes each of the player. 'ap' means all pick, player is free to select a hero on taverns. 'tp' means team pick, player can only choose a hero either he/she is on scourge or sentinel side. Always keep in mind that we all play just for the sake of playing and learning new strategies, techniques, and combinations because that just that how we play as DotA players.
Saturday, September 1, 2007
Eye of Skadi - Orb Effect?
As we all know, the items Sange, Sange&Yasha, Mask of Death, Helm of Dominator, Mask of Madness, etc., any item that has an orb effect do not stack when you have two of them in your hero's item inventory right? According to the item description of Eye of Skadi, it is an orb effect. But have anyone notice, once you have it in your hero's item inventory, the orb effect text disappear. Does this mean anything? In my experience, I bought another orb effect item. I choose to have Sange&Yasha because of the chance to maim enemy. As a result, every time my hero attacks an enemy, the enemy status shows that he is being slowed by freeze effect and at by chance, the enemy is maimed. This does mean that Eye of Skadi and Sange&Yasha that are both orb effects is stacking? For me, this is a powerful combination of items especially for those ranged hero that has high attack speed. Having both of this items will surely become "beyond Godlike".
Other Secret Shops
In an updated map of DotA, I think it was in v6.40 or v6.41 map, they added two secret shops that is located in the upper left of hte map, behind the dark trees, and on the lower right of the map that is also behind the trees. I was really excited to know that they added a secret shops on those areas which give us DotA players another strategy. I thought that they have the same content of items that the two original secret shops. I was wrong. For me, this two other secret shops is useless. I don't bother my self attempting to buy on those shops because all their items can be bought at the base. I don't see the idea to put two other secret shops on those areas. Well, maybe I don't know yet. But I will keep on trying new strategies that has something to do with those other secret shops. I hope that I will find some to try it together with my friends.
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