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Tuesday, October 16, 2007

Last Hit and Deny

During my early days of playing DotA, I'm not aware of this two things. Before, I just focus on hitting those creeps even without noticing that money is earned when you inflict last hit. Also, I don't kill my own creeps because my focus is more on leveling up. Eventually, as we play over time, finally some of us get aware of this things which we lately know that it is very valuable.

In last hitting, you will farm fast and earn money. In denying own creep, the enemy hero laned with you will gain only 1/4 of the full experience a single creep will produce. With this system, your laned enemy hero will greatly suffer for it will not earn money and experience. As we all know, gaining experience and earning money is the most important things that you must have in playing DotA.

Imagine, excelling in this two things will produce an outstanding outcome. In order to acquire this last hitting and denying capability of a player, I suggest that you must practice doing it. Now, when you are used to do those things, you will be the most difficult player ever to be laned with.

Thursday, October 11, 2007

Venomancer 1 on 1

VenomancerChoosing Venomancer on 1 0n 1 takes a lot of risk especially when the enemy is a disabler or nuker. I consider it lucky when it faces off a strength or agility type hero for the fact that almost all strength type heroes are melee ranged which gives a lot of advantage to Venomancer and agility type heroes which has low quantity of life and also favorable to him.

In my experience of using Venomancer, I found some way to match up with those disablers and stunners in 1 on 1 matches. I take advantage of casting Plague Wards which has a fast cooldown, low mana cost, and can't be damaged by spells. In my observation, the max Plague Wards you can use is 7-8 and imagine, each of them inflicts 42 damage and has a fine attack speed. With this advantage, creeps tends to attack the wards instead of you, and the effect is that you hold the lane by that ward. The main purpose of this wards is winning the game, not to kill enemy hero. Too bad for the enemies, the wards has much life and not that easy to kill. Just let me add some few tips, Plague Wards are affected by Mekansm, which means they are affected by Mekansm's instant life restoration. Isn't that great?

Continuing the process of casting Plague Wards, the effect would be winning the game with lots of great items to Venomancer. This strategy is also a good farming technique. You got a very high chance of last hitting creeps and even towers. Also, if you want to kill Roshan with ease, just use Plague Wards again and let him attack the wards. Don't forget to continue casting wards until Roshan dies.

These are the items you might end up with Venomancer in this strategy:
  • Linken's Sphere
  • Boots of Travel
  • Butterfly
  • Mjolnir
  • Buriza
  • Aghanim's Scepter

Friday, October 5, 2007

Priestess of the Moon: What Orb Effect to have?

In my experience of using Priestess of the Moon Mirana, at first, I spam her skill Starfall to farm and target to buy first some useful items like Vanguard for much life and later replace it with better items. Now, the question is, what orb effect item is very suitable for Mirana? Here is the following list and description on how it effects Mirana in the game:

Skadi - As we all know, having Skadi on the item slot gives such great aura on the hero when it has one. If Mirana has Skadi, it is very beneficial on her because it affects her offensively and defensively in the game. The Frost Attack is very useful for taking down enemies. At the same time, Skadi gives her lots of life and mana to spam all her useful skills.
Sange & Yasha - This item on her gives just a medium positive effect. Maiming enemies is great but its only by chance, unlike the Frost Attack which is per hit. She will acquire attack speed, movement speed, life, and some damage. Well, as one of the user of Mirana, Skadi and Sange & Yasha are stocking with range heroes. Obtaining both items is surely very beneficial on Mirana. Imagine the convenience on having both items on her.
Maelstrom/Mjolnir - Ok, lets talk about Mjolnir in here. Having this item gives only a very offensive effect on Mirana. This item gives huge additional damage, a good passive chain lightning on enemies only by chance, some armor, and attack speed of course. In my opinion, the purpose of having this item is purely through farming.
Desolator - Now, isn't this the cheapest among my list of orb effect here? Having Desolator on her is such a waste of time and money. This has nothing to do with her and even help to win in the battle. This is purely a self-fish item for me. This is just an item that increases your attack damage, that's all. I bet you can't kill enemy hero with this item on her.

That is all my opinion on such orb effect item possible Mirana might have in the game. Its up to us of course what item is more suitable with her. Also it all depends on the flow of the game, so better check the environment first before doing such act.

Tuesday, October 2, 2007

MoM or SnY on Barathrum?

As for a Barathrum hero user, here's my usual build on him:
Bracer - Heart of Tarrasque
Bracer - Radiance/Black King Bar
Sange & Yasha
Vladmir's Offering/Linken's Sphere
Battlefury
Power Treads/Boots of Travel

For this build, I can manage to wander around the map and gank on enemy heroes easily. Obviously, HoT is for life purposes and a bit of damage. BKB is for anti spell. Sange & Yasha for attack and movement speed of course. Vladmir's for life steal, or linken for the better. Battlefury for pushing, and treads or BoT for movement speed purposes. I choose SnY on Barathrum because it has much more benefits than MoM. SnY for me is one of the must have items of Barathrum because it helps its skills and also increases his life. Also the maim effect is perfect for him. The MoM only gives life steal, attack speed, movement speed, that's all and its only temporary. As you can see, SnY is a beneficiary item for Barathrum.